Inkwiggle is a multiplayer worm game for Android. This page explains what happens to information when you play online: on our official servers, or in a match hosted on another player's phone and relayed through our server. Short version: we collect as little as the game needs to work, and we keep almost none of it.
When a player hosts a match with a room code, the game runs on the host's phone, and our server relays the game traffic between the host and the players who join. We pass it along without keeping it. The host's phone sees the nicknames (and skins) of the players who join. If the host makes the room public, its name, map and player count are listed in the game's server browser.
Matches on your local network go directly between the phones and never touch our servers.
Inkwiggle does not collect personal data from anyone, children included. The only thing a player provides is a nickname of their own choosing, which is shown to the other players in a match and not stored.
If this policy changes, the new version will be posted on this page with a new date at the top.
Questions about this policy or about your data: support@rltools.app